
At first I was overwhelmed how many his troops were. and even have 2 jacks... Now this time the game is break "hold" the line... similar to
moshpit but in a horizontal line area. Bogs showing his battalion... the roll for initiative came and we had the roll tied twice. the 3rd was good. I won the initiative. As to my understanding from my training, I should move as fast as i can to the objective area and he will have a hard time. I deployed first...
and guess what... consistent deployment in 10 seconds. done!
it does not get any better than this...
then he deployed...

he deployed his army all in the far right. right behind the woods. As usual I made my fastest movement. 1 focus for
arcantrik 2 for tow using
karchev towing for 6 whiplash facing sideways. casting iron curtain on
berserker and devastator. using devastator to bulldoze my
berserker 2 inches more. forward.
and beserker declaring a failed charge... you do the math. 6 +2 +7 = 15points and i started 10 inches from my end...
hmmm. more than half! my behemoth lumbers along and took a chance fire with bombard...
(sorry by this time, i was too excited that i forgot taking pictures!)
Bog's turn... he moved his infantry
grenadiers to the left and his solo unit made a flying kick to one of them killing it!
whhaapppakkk! giving him +4 def.
ok.... weird combo...the other units kept on praying this and that and advanced... sorry, too much spells casted and i can't keep up with the names.. round2, maintaining iron
curtain, positioned my units a little closer and maximizing the iron curtain's distance... well his
grenadiers has this spell wherein they could not die or something like that for a turn. keeping my devastator closed (itching to open up)
berzerker was charged by a solo unit. causing some the
berserker... I let him have all the fun on the 2
nd round. the rest of his units moved in closer.
3rd round... I maintained the iron curtain but stopped the upkeep of the
arcantrik and tow. Now my turn, casting unearthly rage... (no total war yet) since no one needs to charge...and what happened was
berserker gone
berzerk... killing all units in front of him. then i realized. so many units needs so many points... just like 5
whamos vs. white
winnie deck. I got more confidence on the jacks armor and protection. now, bogs began to forget the iron curtain.. and his unit with a cross wrench, charges the devastator. only to find himself knocked down with a pow 12, ... the
grenadiers close in to the curtain but not passing it and making the same mistake as the other unit and began throwing
grenades to
karchev. which most bounced on his armor sustaining a box or two damage... hm....my turn. maintain curtain. cast
unearthly rage and total war... and all hell break loose.
karchev used fissure to the unit that was invincible
with a wall, devastator moving to the side and netting the rest of the
grenadier units in the iron curtain. and using rain of death. behemoth charging the light jack to free the
berserker from engagement. once rubble, berzerker charge the heavy
menoth warjack. I see
berserker like a
swiss army knife where all blades are open and thrown to the enemy.

bogs enraged on what happened did the do or die move... his caster prayed for whatever spells he can use to boost himself and charged
karchev... the dog tried to do a
counter charge but
menoth caster was too close from his master. with his sword the
menoth warcaster unleashed his rage... i see 5 dice flying then 4dice then 5
again then 4 again then 3 dice...
karchev took it all. and when the turn ended.
karchev looked at the
menoth warcaster with a grin. holding all focus in his hands and did not do any upkeep. casted unearthly rage, and lashed Sunder once, open fist second, buy attack then another sunder, buy another attack then another sunder. well i guess you know the end of this story...

2 wins -1 loss